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What is the ending?
In the anime's first season, the story does not reach a final, series-ending conclusion; instead, it ends with Yuki surviving the current game, standing alone amid the aftermath, having sacrificed and killed other players along the way, and calmly preparing to enter yet another death game as "work," while the surviving girls--Beniya and Momono--are released back into the outside world, haunted but alive, and the other players (Kinko, Kokuto, Aoi, Hakushi) are dead by the end of the arc.
Now, in an expanded, scene-by-scene narrative of the season's ending:
The final game's structure has been revealed: a large, multi-floor "scrap building," packed with improvised-looking traps, shifting walls, and rotating safe zones. The episode opens in the middle of this game's late stage. The camera tracks Yuki as she moves through a dim, concrete corridor lit by bare, flickering fluorescent tubes. Her maid outfit is torn at the hip, one sleeve missing, and there are dried flecks of blood along her collar and on the ribbon at her chest--some hers, most not. She holds a metal pipe in her right hand, dented at one end from earlier clashes. Her expression is flat, eyes half-lidded, her breathing steady, as if she is on a routine commute rather than in a lethal maze.
Cut to a wide shot of the remaining participants: Yuki, Beniya, Momono, Kinko, and Aoi are all still alive at this point in the game. Kokuto and Hakushi have already died earlier in the building. Kokuto triggered an early trap: a floor panel that dropped away under her weight. The camera had shown her surprised face as she fell, then the sharp, abrupt angle to the spike-filled shaft below; her scream cut off mid-fall. Hakushi died later, in a different section, when she misread a timing pattern of swinging blades in a ventilation corridor and was sliced through the torso; the sound design emphasized the heavy thud of her body hitting the metal walkway behind Yuki.
Back in the present, the rules for the final stretch have just been announced through the building's intercom: only three players may reach the designated "exit chamber" to clear the game. Any others in that chamber when the timer ends will cause the game to fail, killing everyone inside. The disembodied host voice states this in a neutral, almost bored tone. The camera cuts to each remaining girl's reaction.
Beniya stands in a stairwell landing, one hand on the rail, the other clutching a short crowbar. She is sweating, her glasses cracked at one lens. Her jaw is set tightly, her businesslike facade strained but intact. Momono is with her, a few steps below, bruised along her thigh and with a makeshift bandage around her left forearm. Momono's eyes are wide and darting; when she hears "only three may survive," she looks at Beniya first rather than at the ceiling speaker. Beniya glances back at her for a brief moment and nods once, as if silently confirming that they will both be among those three.
Kinko is alone in a low-ceiling storage room cluttered with rusted shelves and boxes. Her breathing is ragged. She clutches a bloodstained kitchen knife, her hands trembling. There's a shot of her father's debt notice folded into her breast pocket, already shown earlier in the season, briefly visible as she shifts her weight. When the rule is announced, she flinches, then whispers to herself, "Three… that's enough, right?" Her expression tries to be hopeful but twists quickly into fear as she looks around, realizing she is still separated from the others.
Aoi is in a mechanical room full of pipes and humming machinery. She leans against a concrete pillar, a smear of blood trailing down the side where she slid to the floor after an earlier encounter. Her side is wounded; dark, wet stains spread across her uniform where she's been pressing her hand. She hears the announcement and lets out a bitter laugh, muttering something about "always cutting it down to the bare minimum." Her eyes are dull but focused; she understands that her chances have dropped sharply.
Cut back to Yuki. She pauses beneath a ceiling speaker, listens to the rule, and does not react outwardly. Instead, she looks at the timer display projected onto the wall--a large digital readout counting down the last minutes of the game. She whispers the remaining time under her breath, then recites the maximum pathing distance she can cover across the current floor, confirming she can still reach the exit chamber. Her tone is practical, devoid of panic.
The narrative then moves into a sequence of converging paths. Yuki proceeds through a corridor lined with what look like empty doorframes. She knows from earlier experience that these are pressure-triggered guillotines. She tosses a broken helmet down the hallway to confirm; as it rolls across a hidden plate, a blade slams down with a metallic shriek, slicing the helmet in half. She counts the rhythm of the resetting mechanism, then times her dash precisely, weaving through the frames. The camera follows her from behind, cutting to side shots of the blades slamming down just after she passes.
Elsewhere, Beniya and Momono navigate a stairwell that loops back on itself. Some steps are missing; rusty rebar juts out, and the void below is visible. Momono hesitates at a gap, tests the distance with her foot, then pulls back. Beniya steps ahead, measures it with her eyes, then vaults, landing with a hard skid on the opposite step. She turns, extends her crowbar to Momono. Momono jumps, grabbing the crowbar mid-air; Beniya braces, and Momono slams into her, both nearly falling before Beniya recovers and drags her up. Both girls pant, then exchange a breathless, relieved glance. They share a brief moment of quiet before resuming their climb, the timer beep echoing from somewhere above.
Kinko's scene shows her trying to make up for lost time. She runs through a partially flooded hallway. Water reaches mid-calf, reflecting the harsh overhead lights. She splashes forward, knife held uselessly at her side, muttering to herself about needing to "just make it to them." The camera frames her from the front, tracking backwards as she runs, showing the fear and determination mixed in her eyes.
Aoi's path is slower. She limps through a maintenance tunnel, one hand dragging along the wall for balance. The wound at her side forces her to stop twice and brace herself against pipes. There is no music for a moment, just the hum of machinery and her uneven breathing. When she reaches a branching junction, she looks at the illuminated arrows: one route marked "UPPER FLOORS" and another unmarked. She closes her eyes for a second, then chooses the path upward, saying quietly that she has to at least reach the others.
The episode then cuts to the exit chamber for the first time. It is a circular room with a high ceiling and a heavy, vault-like door on one side. Above the door, a digital display shows "EXIT LOCKED" in red characters. Another display on the opposite wall shows the current player count: 5. Beneath that, a line reads: "REQUIRED: 3 OR FEWER TO UNLOCK." The camera lingers on the stark clarity of the rule.
Yuki reaches this exit chamber first. She steps inside cautiously, scanning the room. The floor is clean, without debris or visible trap mechanisms. She taps the surface with her pipe, then approaches the door. She reads the condition aloud. Her eyes move to the player count. She notes the discrepancy: five alive, but only three allowed at the door. She turns away from the door and faces the entrance she just came through. In her mind, she begins to order the remaining players by threat and utility. This is not shown abstractly; instead, the episode cuts to short flash images of each girl--Beniya with her crowbar, Momono's fearful face, Kinko clutching her knife, Aoi leaning against the pillar wounded.
The next scene has Beniya and Momono arriving at the corridor that leads to the exit chamber. They hear a faint echo of Yuki's footsteps and call out. Yuki hears their voices and pauses. She does not answer immediately. After a second, she calls back with a neutral "Over here." Her voice does not convey urgency or warmth. Beniya quickens her pace; Momono follows closely.
The three meet in the corridor just before the exit chamber. There is a momentary shot of them standing in a line: Yuki in front, Beniya behind her, Momono at the back. All of them are visibly worn out. Beniya, catching her breath, quickly asks about the exit. Yuki explains the rule in simple terms, eyes on Beniya's face. When she says, "Only three can be here at the end," Momono visibly stiffens at the wording: "be here at the end."
Beniya looks past Yuki toward the chamber and the unseen door. She hesitates briefly, then tells Momono they'll make it together. Momono nods quickly, clinging to that assurance. Yuki watches this exchange, expression unreadable. She says nothing in response to their mutual promise.
Cut to Kinko entering a lower-level stairwell. She stumbles up the steps, shoulders shaking. As she climbs, the show flashes back to earlier scenes in this same game where Kinko nearly sacrificed herself to resolve a trap: pushing another girl ahead of a crushing wall, using her own body to hold open a closing gate. In that earlier moment, Yuki had calculated that Kinko's death would be efficient, but instead stepped in and redirected Kinko's sacrifice, enabling everyone to clear the trap. Now, Kinko clings to that memory as proof that Yuki values her. She whispers, "Yuki will figure it out again," as she pushes through the pain and fatigue.
Aoi's approach is slower. She drags herself up the last set of stairs, leaving a smear of blood on the railing. At the top, she collapses to one knee, then forces herself upright again. Her face is pale. She starts along the final hallway, movements stiff, hand pressed to her wound.
Back at the entrance to the exit chamber, Yuki, Beniya, and Momono step inside together. The player count display still reads 5. The timer on the wall shows only a few minutes remaining. Beniya spots the red "EXIT LOCKED" sign and curses under her breath. She quickly does the math: five players, three allowed. She thinks of Kinko and Aoi, whom she knows are still somewhere in the building. Momono looks back toward the corridor, as if expecting them to appear at any moment.
Yuki moves to the center of the room. She explains that if they wait for everyone to arrive, the game will not unlock. Beniya immediately suggests a rotation: some stay out, some go in at the last second. She speaks quickly, outlining an idea where injured players might retreat to avoid triggering whatever mechanism enforces the three-person limit. Yuki objectively points out the flaw: the condition is based on the total number of surviving players, not just those physically present in the room. She gestures to the "5" on the display. The camera zooms on Beniya's eyes as she takes in the implication.
The intercom voice cuts in again. It confirms in plain language: "If more than three participants remain alive when the timer reaches zero, the exit will remain locked, and all surviving participants will be eliminated." The voice emphasizes "remain alive." There is no ambiguity. The room goes very quiet. The ticking of the timer becomes a dominant sound.
Momono's hands begin to shake. She steps closer to Beniya, grabbing the back of her sleeve. Beniya swallows, then asks Yuki, "So what do we do?" Yuki answers without hesitation: "We bring the number down to three." Her tone is steady, as if stating a logistical requirement rather than a moral dilemma.
The next sequence shows the convergence of the remaining girls toward the chamber as the timer counts down. The screen splits momentarily, showing Kinko, Aoi, and the "5" on the wall display. As Kinko reaches the top of a final staircase, the count drops to "4" suddenly. There is a jarring cut back to Aoi.
Aoi has collapsed in the hallway leading to the exit chamber. Blood forms a small pool beneath her. She tries to push herself up but fails. Her vision blurs; the camera switches to her perspective, showing the ceiling lights stretching and distorting. She laughs hoarsely once, says something about "not slaving away at a job anyway," echoing her earlier reason for playing. Her hand falls away from her side; her eyes stay open but unfocused. The heartbeat sound that had underscored her scenes fades out. A distant mechanical chime sounds as the player count shifts from "5" to "4."
Back at the exit chamber, Beniya notices the change. She realizes Aoi has died. Momono quietly says Aoi's name. Yuki does not respond verbally. Her eyes track the display and then the timer. With one death, they are closer to the required three, but still one too many.
Kinko emerges into the corridor that leads directly to the exit room. The camera follows her from behind; her steps falter, but she pushes herself, knife still gripped. She calls out for Yuki by name. Her voice echoes sharply. Inside the chamber, Momono hears it and starts toward the doorway, but Beniya catches her arm. Yuki steps past them both, moving to the threshold.
There is a brief, quiet scene with just Yuki and Kinko in the corridor. The background sound softens; their footsteps and breaths dominate. Kinko's face lights up when she sees Yuki. She smiles through her exhaustion and almost drops the knife in relief. She says they made it, that everyone can get out. Yuki answers evenly that the exit will only open if the number of survivors is reduced. Kinko's smile falters, but she shakes her head, insisting they will "figure something out like before."
Yuki repeats the rule, this time more explicitly, and points at the directional speaker in the ceiling, as if inviting Kinko to listen. The host voice, as if on cue, restates the condition one last time, removing all hope of a loophole. Kinko's face drains of color as she realizes what that means. She glances past Yuki, glimpsing Beniya and Momono in the chamber beyond, then looks back at Yuki.
There is a short, fragile pause. Kinko's shoulders slump slightly. Her grip on the knife loosens. She asks a simple question: "You're going to survive, right?" Yuki answers "Yes," without embellishment. Kinko nods once, then straightens her back a little. The camera moves in close on her eyes. She takes one step closer to Yuki, within arm's reach. Her knife hand hangs low, no longer raised to defend.
The next motion is abrupt and efficient. Yuki's hand, still holding the metal pipe, moves in a tight arc, striking Kinko's wrist to dislodge the knife. The blade clatters across the floor. In the same motion, Yuki steps in and drives the end of the pipe hard into Kinko's sternum, pushing her backward. Kinko gasps, air forced from her lungs. Yuki then shifts her grip, grabs the front of Kinko's uniform, and turns her toward the side wall, driving her head into a protruding metal edge. The impact sound is sharp; blood spatters the concrete.
Kinko slumps, but Yuki does not stop. She maintains her hold, drags Kinko slightly along the wall to ensure the damage is fatal. Kinko's hands weakly clutch at Yuki's sleeves, then slip away. Her body goes limp. There is a brief, tight shot of Kinko's face: eyes unfocused, lips parted, a final small exhale visible as a thin mist in the cold hallway air. The camera cuts back to the player count display as it ticks from "4" to "3."
Inside the chamber, Momono cries out Kinko's name, having seen only part of the motion from the doorway. Beniya's eyes lock onto Yuki as she reenters, leaving Kinko's body out of frame, lying in the corridor. The timer continues its countdown, now with the correct "3" survivors. The "EXIT LOCKED" sign above the door shifts to "EXIT CONDITION MET – PENDING."
There is a silence between the three survivors. Momono is crying openly, one hand over her mouth. Beniya is breathing hard, but her eyes are steady. She asks Yuki if it was necessary. Yuki states that the door would not have opened otherwise. The camera focuses on her face, searching for a hint of regret or conflict, but her features remain calm.
The final mechanism activates with a heavy clank. The vault door's outer rims begin to rotate, locking bolts retracting. A strip of white light appears as the seam along the middle of the door widens. Dust falls from the ceiling as internal gears grind. The player count remains at "3." The intercom voice congratulates the survivors, naming Yuki, Beniya, and Momono as the clearers of the "Scrap Building Game."
As the door opens fully, bright exterior light floods the chamber. The three girls shield their eyes briefly. When the brightness settles, the view beyond the door is not a street or a natural landscape but a controlled, indoor reception area: polished floor tiles, a wide desk, overhead lights, and shadowy figures of staff in suits standing behind a glass wall. The death game's world is shown as institutional and organized, not chaotic.
Yuki steps out first. The camera tracks her from behind, framing her between two suited attendants who bow slightly as she passes. She does not look at them. Her eyes are fixed on a distant counter where an attendant is already preparing documents and a briefcase. Behind her, Beniya and Momono step hesitantly into the reception area. Momono clings to Beniya's sleeve again, shrinking from the sterile brightness after the dark building. Beniya scans the room, absorbing the details: security cameras, observation windows, monitors displaying game statistics.
A staff member approaches with a tablet, confirming their identities. The shot alternates between the girls' battered uniforms and the staff's clean, pressed suits. The staff member speaks in polite terms, congratulating them, outlining prize distributions and release procedures. While this is explained, the camera occasionally cuts back to the still-open vault behind them, where the exit chamber and the dark corridor leading to Kinko's body remain visible.
A sequence then focuses on each surviving girl's "fate" as decided in this ending.
Yuki stands at the payout counter. An attendant slides a digital contract toward her and opens a metal case filled not with visible cash but with encoded cards and account information. Yuki scans the contract quickly, signs where indicated, and accepts her payment. She asks a single question about scheduling her next game. The attendant does not seem surprised by this request and provides a printed schedule of upcoming matches. Yuki takes it, folds it neatly, and tucks it into her pocket.
The camera stays on her as she exits the reception area into a back hallway reserved for "players." She walks with calm, measured steps, pipe no longer in hand. There is a vending machine in the hallway; she stops briefly to buy a canned drink with a portion of her prize. She opens it, takes a sip, and stares at a poster on the wall advertising the next death game with flashy graphics. Her face does not change, but her eyes are alert, focused. She finishes the drink and walks toward an elevator marked "Player Facilities," indicating she will continue her life as a professional participant, ready to work another day.
Beniya's fate is shown next. She is seated across from a financial officer in a small consultation room. Her crowbar has been confiscated; her glasses have been replaced with a temporary pair. The officer explains how her prize money can be disbursed: enough to cover part of her business debts, detailed in lines on a screen between them. Beniya listens intently, asks pointed questions about interest rates and consolidation, her tone clipped and practical. She signs a few documents. The officer mentions that returning to the games is an option if she needs additional capital. The camera frames her face carefully as she absorbs that. She does not immediately accept or refuse; instead, she says she will make the current payout work. She stands, straightens her uniform as best she can, and leaves the room. A following shot shows her walking down a different hallway, one leading to an elevator marked "Surface Exit." Her body language is tired but upright. She has survived and is being released back into the outside world, intent on using the money to stabilize her business.
Momono is shown in a separate room designated for counseling and debriefing of new survivors. She sits on a couch, hugging a provided blanket around her shoulders despite the room's neutral temperature. Her injuries have been bandaged. Across from her, a staff counselor sits with a clipboard, asking basic questions: name, age, how she came to join the game. Momono answers in a small voice, explaining briefly that she was tricked by a fake job offer. The counselor notes this and assures her that she has now "paid her share" and is free to leave. A clear plastic envelope containing her prize money and release papers is placed on the table.
Momono looks down at the envelope, then up at the counselor, then away toward the corner of the room. The camera moves in on her hands, which are clenched tightly around the blanket's edge. Eventually she reaches out and pulls the envelope toward herself. A staff member arrives to escort her. As she stands, she stumbles slightly; the staff member steadies her. She allows herself to be led toward the same "Surface Exit" route Beniya used. The last shot of Momono shows her standing briefly in front of a sliding glass door, beyond which a dimly lit city street is visible. She hesitates, then steps through, disappearing into the outside world, alive but shaken.
The episode then briefly acknowledges the dead characters' final states, visually confirming their fates.
Kokuto's body is shown in a quick, matter-of-fact shot as cleanup staff work. A camera looks down the shaft where she fell earlier. Her body lies at the bottom, surrounded by blood-darkened spikes. A mechanical crane lowers a harness to retrieve her. No dialogue accompanies this--only the clanking of metal as the game facility reclaims its space.
Hakushi's corpse is seen in the blade corridor where she died. The blades are now locked in a neutral position while staff, dressed in protective gear, detach her body from where it fell across the walkway. One worker notes the damage to the blade housing; another marks it on a maintenance tablet. Her body is carried away on a stretcher, face covered.
Aoi's body lies in the hallway near the exit route. A single overhead light flickers above her. A moment passes where the camera focuses on her still face, then the frame pulls back to show staff arriving. They check her pulse briefly, then move on to logistical tasks.
Kinko's body is the last shown. The camera returns to the corridor outside the exit chamber. The vault door is now closed, and the corridor is dimly lit. Her body rests against the wall where Yuki left her, dried blood marking the point of impact. A cleanup worker kneels beside her, checking for identification, then zips her into a body bag. The player count monitors have been reset to zero. The corridor lights are turned off section by section as staff finish their work.
The very last sequence shifts back to Yuki. She stands alone on a balcony-like walkway within the game facility, overlooking another, deeper arena under construction for future games. Below, cranes move, workers weld new platforms, and mechanical hazards are being assembled. Yuki leans on the railing, looking down at the half-built structures. Her posture is relaxed, shoulders loose. She pulls the folded schedule of upcoming games from her pocket, opens it, and traces a finger along the dates. She stops at one, folds the paper again, and puts it away.
A staff member appears behind her and informs her that her transport is ready. Yuki turns away from the construction, gives a brief nod, and walks past the camera. The focus lingers on the arena below, full of incomplete traps and scaffolding. Then the scene cuts to black as the ambient construction noise continues for a few seconds before fading out.
By the end of this season's story, the fates of the main characters present at the end are clear: Yuki survives and continues as a professional death game player, her "job" ongoing; Beniya survives, receives prize money, and heads back outside to salvage her business; Momono survives, traumatized but freed from the game's immediate grasp; Kinko dies in the corridor right before the exit, killed by Yuki to meet the game's conditions; Aoi dies from blood loss in the hallway leading to the exit before she can arrive; Hakushi dies earlier in a blade trap; Kokuto dies from an early triggered pitfall. The game ends with three survivors stepping back into the world and one of them--Yuki--already, calmly, preparing for the next round.