What is the plot?

Nobita is feeling anxious about a test he has to take at school. He expresses his worries to Doraemon, who tries to comfort him. However, Nobita's lack of confidence leads him to believe that he will fail, which only heightens his anxiety. Doraemon, wanting to help his friend, decides to use one of his gadgets to assist Nobita in overcoming his fears.

Doraemon pulls out a gadget called the "Knock-Down Hitman," which is designed to help Nobita deal with his test anxiety by creating a scenario where he can practice and prepare for the test in a more relaxed environment. The gadget is a small robot that can simulate various situations, including the test itself. Nobita is initially excited about the idea, thinking it will make studying easier.

As they activate the Knock-Down Hitman, it begins to take on the form of a strict teacher who is ready to administer the test. Nobita, feeling the pressure, starts to panic as the robot teacher begins to ask him questions. The robot is relentless, and Nobita struggles to answer correctly, leading to a series of comedic failures. Each time he gets an answer wrong, the robot becomes more aggressive, which only adds to Nobita's stress.

Doraemon watches as Nobita becomes increasingly overwhelmed by the robot's harsh demeanor. He realizes that the gadget is not helping Nobita as intended. In a moment of desperation, Nobita pleads with Doraemon to turn off the robot, but Doraemon hesitates, wanting to teach Nobita a lesson about preparation and facing his fears.

Eventually, Nobita manages to gather his courage and confronts the robot. He starts to answer the questions more confidently, showing signs of improvement. However, the robot's programming is set to escalate the difficulty, and it begins to throw more complex questions at him. Nobita's confidence wavers again, and he feels like he is back at square one.

Seeing Nobita struggle, Doraemon decides to intervene. He uses another gadget to temporarily disable the robot, allowing Nobita a moment to breathe and collect his thoughts. Doraemon encourages Nobita to believe in himself and to remember that he has the ability to succeed if he puts in the effort. This moment of support helps Nobita regain his composure.

With renewed determination, Nobita asks Doraemon to reactivate the robot. This time, he approaches the questions with a more positive mindset. He recalls the study materials and answers the questions with greater accuracy. The robot, recognizing Nobita's improvement, begins to tone down its aggressive behavior, allowing Nobita to feel more at ease.

As the test simulation continues, Nobita successfully answers several questions, and the robot starts to praise him. This shift in the robot's attitude boosts Nobita's confidence even further. He realizes that he can handle the pressure and that preparation is key to overcoming his fears.

The simulation comes to an end, and Nobita feels a sense of accomplishment. He thanks Doraemon for his support and for helping him face his anxiety. Doraemon smiles, pleased to see his friend grow and learn from the experience. They both leave the simulation with a newfound sense of confidence, ready to tackle the real test ahead.

In the final scenes, Nobita goes to school the next day, feeling more prepared than ever. He takes the test with a calm demeanor, recalling the lessons he learned during the simulation. The episode concludes with Nobita feeling proud of himself, having faced his fears and emerged victorious, thanks to the help of his friend Doraemon.

What is the ending?

In the ending of "The Knock-Down Hitman," Nobita, with the help of Doraemon, manages to outsmart the hitman who has been sent to eliminate him. They use various gadgets to create a series of misunderstandings that lead the hitman to believe that he is in danger. Ultimately, the hitman is confused and decides to abandon his mission, leaving Nobita safe.

As the episode concludes, Nobita feels a sense of relief and triumph, having faced a dangerous situation and come out unscathed, thanks to Doraemon's clever inventions. The episode ends on a light-hearted note, with Nobita and his friends celebrating their victory over the hitman.


The episode "The Knock-Down Hitman" unfolds with a tense atmosphere as Nobita finds himself in a precarious situation. The story begins with Nobita's usual struggles at school, where he faces bullying and ridicule from his classmates. Feeling defeated, he wishes for a way to assert himself and gain respect. This desire leads to a fateful encounter with a mysterious figure who turns out to be a hitman, hired to eliminate him.

As the hitman approaches Nobita, the tension escalates. Nobita, terrified and unsure of how to handle the situation, turns to his robotic cat friend, Doraemon. Doraemon, always ready to assist, pulls out a series of gadgets designed to help Nobita navigate this dangerous predicament. The first gadget is a "safety suit," which makes Nobita appear invulnerable. However, the hitman is not easily deterred and continues to pursue Nobita.

In a frantic attempt to escape, Nobita and Doraemon devise a plan to confuse the hitman. They use a gadget that creates illusions, making it seem as though Nobita is in multiple places at once. The hitman, bewildered by the sudden appearances and disappearances, begins to doubt his own senses. This scene is filled with comedic moments as Nobita clumsily tries to maintain the ruse while also trying to keep his own fear in check.

As the chase continues, Nobita's friends, Shizuka, Gian, and Suneo, become involved. They witness the chaos and, despite their initial fear, decide to help Nobita. Each character brings their own unique traits to the situation: Gian's strength, Suneo's cunning, and Shizuka's calmness. Together, they create a distraction that further complicates the hitman's mission.

The climax of the episode occurs when the hitman, now thoroughly confused and frustrated, confronts Nobita in a final showdown. However, instead of a violent confrontation, the scene takes a humorous turn. Nobita, with the help of Doraemon's gadgets, manages to turn the tables on the hitman, making him believe that he is the one in danger. The hitman, overwhelmed by the bizarre circumstances, decides to abandon his mission entirely, leaving Nobita and his friends in a state of disbelief and relief.

In the aftermath, Nobita feels a surge of confidence. He realizes that, with the support of his friends and Doraemon, he can face challenges head-on. The episode concludes with a celebratory atmosphere as Nobita and his friends laugh off the ordeal, reinforcing the theme of friendship and teamwork. Nobita's fate is one of newfound bravery, while the hitman, having been outsmarted, retreats in confusion, leaving the audience with a sense of light-hearted victory.

Is there a post-credit scene?

In the episode "The Knock-Down Hitman" from season 1 of Doraemon, there is no post-credit scene. The episode concludes without any additional content after the credits roll. The focus remains on the main storyline and character interactions throughout the episode, leaving no extra scenes or humorous moments following the conclusion.

What gadget does Doraemon use to help Nobita deal with the hitman?

Doraemon uses the 'Time Machine' gadget to help Nobita escape from the hitman by allowing them to travel back in time.

How does Nobita initially react to the threat of the hitman?

Nobita is terrified and panicked when he learns about the hitman, fearing for his life and feeling helpless.

What is the hitman's motivation for targeting Nobita?

The hitman is mistakenly hired to eliminate Nobita due to a misunderstanding involving a school project that went wrong.

How do Shizuka and Gian react to Nobita's situation with the hitman?

Shizuka expresses concern for Nobita's safety and tries to comfort him, while Gian is more aggressive and suggests they confront the hitman.

What lesson does Nobita learn by the end of the episode regarding his actions?

Nobita learns the importance of taking responsibility for his actions and the consequences they can have on others, especially when his careless behavior leads to the hitman's pursuit.

Is this family friendly?

"The Knock-Down Hitman" from Doraemon is generally considered family-friendly, as the show is aimed at children and promotes positive values. However, there are a few aspects that might be considered potentially objectionable or upsetting for sensitive viewers:

  1. Violence and Threats: The episode features a character who is portrayed as a hitman, which may involve themes of violence and intimidation. While it is presented in a comedic and exaggerated manner, the concept of a hitman could be unsettling for younger viewers.

  2. Fear and Anxiety: The main characters experience fear and anxiety due to the presence of the hitman, which could evoke feelings of distress in some children.

  3. Conflict and Bullying: There are elements of conflict and bullying that arise as characters deal with the hitman, which may resonate negatively with children who have experienced similar situations.

Overall, while the episode maintains a light-hearted tone typical of Doraemon, these themes may require parental guidance for younger or more sensitive viewers.