What is the plot?

A brief animated short opens the program. SpongeBob SquarePants stands behind the Krusty Krab counter while Squidward mans a register nearby. When SpongeBob keeps ringing the service bell to summon orders, Squidward loses patience and snaps the bell in half. SpongeBob repairs it; Squidward then destroys the bell again in a fit of irritation and shoves the remaining fragments into SpongeBob's hat. The bell shards lodge in SpongeBob's head and the chime rings from inside him, unnerving Squidward until he flees the restaurant in a panic.

A voiceover then describes a far older danger: four arcane volumes, the Magic Books, once maintain a cosmic balance, and an Alliance of Evil Wizards seeks to combine those tomes to plunge the world into darkness. During a confrontation years earlier, Papa Smurf, accompanied by two companions--his brother Ken and their friend Ron--snatches one of those volumes, the Jaunty Grimoire, from the clutches of the alliance and hides it. Razamel, an ambitious dark sorcerer and the brother of the notorious human wizard Gargamel, covets that book and cultivates resentment toward those who spurn his ideas. The narratorial overview also introduces the alliance's other members: the colossal Chernabog, the scheming Asmodius, and the imperious Jezebeth. Jaunty eludes them and finds refuge among the Smurfs.

In Smurf Village a celebration unfolds. Papa Smurf leads a lively dance while Smurfette sings at the center of the meadow; Brainy, Vanity, Worry, Hefty, and Grouchy join in the revelry and the whole community revels in music. Amid the merriment a younger, unnamed Smurf wanders at the village edge. The other Smurfs dub him No-Name because he has yet to discover the one defining "thing" each Smurf exhibits. No-Name searches for purpose, trying on different hobbies and imitating his neighbors but feeling invisible. Alone in the woods, he confesses his wish to be special. Jaunty Grimoire overhears and, concealing herself beneath his hat, grants him apparent magical abilities. No-Name returns to Smurf Village convinced that the power validates his identity.

That display of magic does not go unnoticed. Razamel's agents detect a spike in arcane resonance and trace it back to Smurf Village. His henchman Joel opens a portal at the edge of the village and forces it agape; Razamel reaches through to seize Papa Smurf and drags him into a shadowy dimension. Papa Smurf's final words to his friends, uttered as he is pulled away, are instructions: seek out Ken. The Smurfs reel from the abduction and immediately suspect Gargamel, their long-term human adversary, of orchestrating the kidnapping. In a rash attempt to act, No-Name opens a portal of his own and unintentionally summons Gargamel and his cat Azrael into Smurf Village, where villagers quickly confine them in a cage. Gargamel protests that he had no part in Papa's capture but the Smurfs cannot tell if his pleas are sincere.

Clumsy arrives clutching an odd parcel: a paper envelope and a brass gramophone record. When the Smurfs play the vinyl, the gramophone emits an enchantment that rips open a portal and whisks Smurfette, No-Name, Brainy, Hefty, Worry, and Vanity out of the village and into Paris on Earth. In the French capital they meet a faction of worldly Smurfs--members of the International Neighborhood Watch--who operate under the authority of Moxie. Moxie escorts them into a hidden base concealed inside a magical disco ball and reveals that Ken is nearby. Ken, estranged from Papa and embittered by a past betrayal involving the disappearance of Ron, initially refuses to help after a sharp exchange with Smurfette, but he relents when Smurfette appeals to his remaining loyalty. Ken then permits No-Name to use his newly acquired portal power again in order to track Razamel's lair.

The portal opens, but a defensive field around Razamel's fortress ripples and redirects the Smurfs' passage to a convergence point in the Australian outback. The group lands amid red dust and strange low hills, where they encounter the Snooterpoots: small, furry, kleptomaniacal creatures who pilfer anything that catches their fancy. The Smurfs meet the Snooterpoot leader, Mama Poot, who recognizes Ken and demonstrates a wary fondness for him. Mama Poot refuses to endanger her people by ferrying the Smurfs straight to Razamel's stronghold, explaining that the Alliance's reach will imperil the Snooterpoots. She instead tells the Smurfs what she knows about Razamel's scheme: the Alliance plans to assemble the Magic Books and erase goodness from reality. Overcome with guilt for having drawn attention to Smurf Village with his so-called magic, No-Name flees. Smurfette follows him, finds him weeping, and comforts him; she sings to steady him, and this consolation strengthens his resolve.

Shortly after, Razamel's forces attack the Snooterpoot cavern. Soldiers of the dark wizard batter the entrance, swarm the tunnels, and seize several Smurfs and a number of Snooterpoots. Mama Poot rallies her followers and pursues the invaders to Munich, where Razamel has established an intricate castle-laboratory in which he performs experiments on captured beings. The Smurf rescue party, aided by Mama Poot and propelled by Ken's aid, slips into the city by hiding in a food delivery truck; they break into the outskirts of Razamel's compound and infiltrate through a service door.

Inside the stronghold Razamel conducts a cruel demonstration. He unveils a device designed to extract the "essence" of Smurfs--an apparatus that pounds and siphons their spark, rendering them hollow automatons or extinguishing them. Razamel intends to test the machine on Papa Smurf. No-Name and Smurfette burst into the chamber, accompanied by Mama Poot, and confront the sorcerer. No-Name attempts to use the magic he believes to be his own to stop Razamel, but Jaunty emerges from beneath his hat as the true source of the power, revealing that she has been the engine of his displays. Razamel gloats over the revelation, taunts Smurfette that she was originally designed by him and Gargamel for a sinister purpose, and then casts a malevolent spell into Jaunty that restores her to her corrupted, dominating form. Claiming Jaunty as a trophy, Razamel abandons the small, battered human wizard Gargamel--whom he has kept shackled in a jar-like prison in the castle--declaring that he never valued his brother's loyalty. Razamel then flies away with the Jaunty Grimoire in tow.

As Razamel departs with the book, Joel raises a blade to finish off the Smurfs and the Snooterpoot prisoners. Gargamel suddenly lunges; he strikes down Joel's hand, knocks the blade aside, and releases the captives. Then, seizing a scrap of mechanical contraption, Gargamel fashions wings for Azrael and helps the Smurfs and Snooterpoots escape the inner sanctum. For a brief, uneasy interval, Gargamel allies with the Smurfs against his treacherous sibling.

Outside the castle, the assembled group regroups in a field of crushed stone. Papa Smurf and Ken sit together and Papa tells the origin of Ron's absence. During the original raid on Razamel that liberated Jaunty, Razamel opened a chaotic portal that dragged Ron through and Ron vanished into the void; Papa and Ken never recovered him. Papa's recounting steels the group; they decide to follow Razamel to the place where the Alliance of Evil Wizards gather. Gargamel offers to lead them to that meeting and they set off toward the locus Razamel uses as a staging ground for his grand plan.

Razamel, whose frustrations with the Alliance have only grown, storms into their conference and receives little courtesy from the other wizards; they belittle him and ignore his ambition to bind the Magic Books. In temper he traps the other three--Chernabog, Asmodius, and Jezebeth--inside a large water cooler and then secures their books. With the four volumes united in his hands, Razamel attempts to siphon the "goodness" from across the multiverse and impose his dominion. The Smurfs and Gargamel smash into the scene in a ramshackle flying car, determined to stop him. Razamel, wielding Jaunty and the other tomes, blasts the Smurfs and begins absorbing their benevolent essence one by one. His assault drains the village defenders so that only No-Name and Smurfette remain unconsumed.

Smurfette feigns submission to Razamel's will to gain an opportunity. She acts as though she accepts his claims about her origins, letting Razamel lower his guard. When he presents Jaunty as proof of his power, Smurfette suddenly lunges and snatches the book from him. Together with No-Name, she dives through an open portal into shifting dimensions. Razamel pursues them and, once in reach, recaptures Jaunty and drags her away. The chase propels No-Name and Smurfette through a sequence of alternate realities: in one they are rendered as clay figures and thoughtlessly reshaped, in another they become crude stick drawings wandering a two-dimensional landscape, in a third they are pixelated into 8-bit video game avatars facing platforming hazards, and in yet another they find themselves as stylized warriors in an anime realm battling towering foes. Their flight through these planes stretches No-Name's confidence to its limits.

Razamel tricks the pair, manipulates the portals, and brings them back to Smurf Village. There, he confronts them and wrests Jaunty from Smurfette. In the struggle Razamel strikes No-Name down and seems on the verge of reclaiming total victory. But while the others remain unresponsive from Razamel's siphoning, No-Name reaches inward and discovers what he previously sought: a genuine power that comes from himself rather than from Jaunty. That inner realization unfurls into authentic magic. No-Name channels energy through his hands and voice, reversing Razamel's spells: he restores the other Smurfs to full life, reverts the stolen goodness that Razamel has trapped back into the captive wizards' tomes, and destabilizes Razamel's control over the books. The freed Chernabog, Asmodius, and Jezebeth tumble out of the cooler and disappear through a dimensional seam into a far-off plane; Razamel himself is hurled through a portal by the counterforce that No-Name creates. The portal slams and seals, leaving Razamel stranded on the other side. At the same instant a doorway opens and Ron, who had been presumed lost, steps back into the company, wet and disheveled but alive; he embraces Ken and Papa Smurf in a reunion.

Papa Smurf steps forward and lays a hand on No-Name, pronouncing him "Magic Smurf" and acknowledging that he has found his thing. The Smurfs gather their new allies--the Snooterpoots and Mama Poot--and return to Smurf Village by way of interdimensional travel. The meadow that once held their dance becomes the site for a larger celebration: the whole community moves in time to music, drums and singing punctuate the night, and Smurfette's voice rises again as the Smurfs rejoice in restored fellowship.

No principal character dies during the events; although Razamel and the Alliance's members are displaced into other dimensions and several characters suffer capture and near-death experiences, the story records no fatalities. Razamel remains alive but confined to an unknown other realm at the conclusion.

In a mid-credits sequence the camera peers through a rip in space to find Razamel stranded in an alien dimension where a gargantuan tardigrade torments him like a child toys with a figurine. The creature prods Razamel with fat appendages, tosses him aside, and plays for its own amusement as Razamel curses impotently. Back at Razamel's now-empty castle, Joel watches his former master's plight on a screen. He relaxes into ownership of the stronghold until Gargamel and Azrael burst into the room, declare that Joel will serve them now, and seize the place for their own. As the credits roll, Gargamel and Azrael plot anew to capture the Smurfs, while Razamel gurgles and faces the tired contempt of the cosmic creature that keeps him prisoner. The final shot holds on Smurf Village as the music fades, showing Papa Smurf, Ken, Ron, No-Name--now Magic Smurf--and the others gathered under the trees, the community restored and the books once again secured.

What is the ending?

Short Narrative of the Ending

The 2025 film "Smurfs" concludes with the successful rescue of Papa Smurf by Smurfette and the Smurfs. After navigating the real world, they team up with Papa Smurf's estranged brother, Ken, to defeat the evil wizards Gargamel and Razamel. The Smurfs learn about their destiny and save the universe from the darkness that threatened it.

Expanded Narrative of the Ending

As the story unfolds, the ending becomes a climactic battle between good and evil. Here's how the final scenes might play out:

  1. The Smurfs' Journey to the Real World: Smurfette, determined to save Papa Smurf, leads the brave Smurfs into the mysterious vortex that took him. They find themselves in the human world, a place they've never seen before. The initial shock and confusion give way to curiosity and determination.

  2. Meeting Papa Smurf's Brother, Ken: In the human world, the Smurfs meet Papa Smurf's estranged brother, Ken. This unexpected ally helps them understand the complexities of their leader's past and the motivations behind Gargamel's actions. Ken's involvement adds a new layer of depth to the story, highlighting the power of family bonds and reconciliation.

  3. Confronting Gargamel and Razamel: The Smurfs, with Ken's guidance, reach Gargamel's lair. Here, they face not only Gargamel but also his brother Razamel. The evil wizards have set a trap for the Smurfs, hoping to exploit Papa Smurf's magical abilities for their own gain. The confrontation is intense, with both sides using their unique skills and strengths.

  4. The Battle for Papa Smurf: The Smurfs engage in a fierce battle to rescue their leader. Smurfette uses her quick thinking and bravery, while the other Smurfs contribute their special talents. Meanwhile, Ken provides crucial support, helping turn the tide against the wizards. The fight is dramatic, with spells flying back and forth and the Smurfs using their unity to overcome the obstacles.

  5. Discovering Destiny: As they battle, the Smurfs begin to understand what defines their destiny. They realize that their unique abilities and their connection to each other are the keys to saving not just Papa Smurf but the universe itself from the darkness that Gargamel and Razamel seek to unleash.

  6. The Final Confrontation: The climax of the movie features a final showdown where the Smurfs, empowered by their newfound understanding of their destiny, face Gargamel and Razamel in a spectacular display of magic and teamwork. Smurfette, with her voice and determination, rallies the Smurfs to work together, using their combined strength to defeat the evil wizards.

  7. The Rescue and Return: With Gargamel and Razamel defeated, the Smurfs successfully rescue Papa Smurf. Together, they return to their village, celebrating their victory and the lessons they've learned about unity, destiny, and the power of friendship. The movie concludes on a hopeful note, with the Smurfs looking forward to a brighter future, knowing they can face any challenge as long as they stand together.

The ending highlights the themes of unity, perseverance, and the discovery of one's purpose, emphasizing that even in the face of great adversity, courage and teamwork can lead to triumph.

Who dies?

In the 2025 movie Smurfs, no main Smurf characters die. The plot involves Papa Smurf being kidnapped by the evil wizards Razamel and Gargamel, but he is ultimately rescued by Smurfette and the other Smurfs. The story concludes with the Smurfs returning safely to their village, and everything restored to normal.

There are intense conflicts and battles, including Razamel capturing many Smurfs and the Snooterpoots, and magical fights involving animated stone giants and henchmen, but no deaths of the main characters are depicted. Razamel orders his assistant Joel to kill Gargamel's pet cat Azrael, and a fight ensues between Joel and Azrael, with Azrael winning, but this is the only death-related event mentioned.

Additionally, the Snooterpoot home is destroyed, but the family members escape, and some henchmen and creatures are defeated or knocked around during fights, but no explicit deaths of Smurfs or key characters occur.

Thus, the film focuses on adventure, rescue, and magical battles without character deaths among the Smurfs or their close allies.

Is there a post-credit scene?

Yes, the 2025 Smurfs movie has a mid-credit scene. In this scene, Razamel is shown stuck in a micro universe alongside a microorganism named Joel, who had been watching him but then turns off the machine. Meanwhile, Gargamel is seen brewing new plants to use against the Smurfs. This mid-credit scene serves as a humorous moment for fans but does not explicitly set up a sequel. It concludes the movie on a light note, with a hint that any continuation would depend on the film's box office success.

Who is No Name and what role does he play in the story?

No Name is a new Smurf who arrives at Smurf Village and initially struggles to find his place. He discovers a magic book named Jaunty, which grants him magical powers. No Name invents four portals that inadvertently lead to Papa Smurf's capture. Throughout the story, he grows in confidence, regains his magical powers, and ultimately defeats the villain Razamel, earning the title of Magic Smurf.

How do the Smurfs travel to different locations in the movie?

The Smurfs use magical portals invented by No Name to travel between various locations. They journey through portals to places such as Paris, France, the outback of Australia, and Munich, Germany, in their quest to rescue Papa Smurf and confront the evil wizards.

What is the relationship between Razamel and Gargamel?

Razamel and Gargamel are brothers who are both evil wizards. Razamel hates Gargamel and manipulates him cruelly, which deeply hurts Gargamel's feelings. Despite this, Gargamel loves his brother dearly and later embarks on a spiteful mission for revenge after learning the truth about Razamel's behavior.

Who are the Snooterpoots and what role do they play?

The Snooterpoots are hairy creatures living in the Australian outback who steal from people's pockets. They capture the Smurfs and take them to their leader, Mama Poot. The Snooterpoots are involved in the villains' plan to rule the world, and Mama Poot helps Smurfette and No Name after the others are kidnapped.

What magical elements and artifacts are central to the story?

Central magical elements include the magic book Jaunty, which grants No Name his powers, and four evil books that Razamel uses to try to rule the universe. The story also features portals for inter-dimensional travel, a 'scream buggy' that runs on fear, and the transformation of the evil books back to good after No Name's victory over Razamel.

Is this family friendly?

The 2025 "Smurfs" movie is marketed as a family-friendly animated adventure, directed by Chris Miller and produced by several notable figures including Rihanna, indicating a focus on broad audience appeal. The film is categorized under Kids & Family, Comedy, and Adventure genres, with a theatrical release date of July 18, 2025.

Based on available guidance for similar Smurfs films and current parent previews, here are potential points of concern for sensitive viewers or children, based on the standards of recent Smurfs movies and animated family films:

  • Violence and Scary Scenes: Previous Smurfs movies and animated family adventures often include cartoonish peril, chases, and mild action sequences that may be intense for very young children. Scenes involving villainous characters like Gargamel and Razamel could be upsetting for sensitive viewers, especially given the use of magic and implied threats.
  • Mock Swearing: Movies in this franchise have featured "mock swearing," where common expletives are replaced with "smurf," which may be imitated by children or cause concern for parents who prefer clean language.
  • Substance Use: Some Smurfs films have included brief, non-graphic depictions of adults consuming alcoholic beverages, usually in a comedic or background context.
  • Mild Suggestive Content: Previous installments occasionally included mild innuendo or brief moments of romantic interaction, such as a passionate kiss at the end or subtle jokes.
  • Inappropriate Body Exposure: In earlier films, there have been scenes with implied, non-explicit bodily functions (e.g., a character behind a cart implying urination), which are played for comedy but may be awkward for some families.
  • Length: The film may be relatively long (over 100 minutes), which could be challenging for very young viewers.

For the 2025 film specifically, detailed official ratings or scene-by-scene breakdowns are not yet widely available, so these points are based on patterns from previous Smurfs movies and similar family films. The tone and content are generally appropriate for most children, but sensitive viewers or very young children may find certain scenes intense, mildly suggestive, or uncomfortable. Parents are encouraged to review specific parental guides or ratings as the release date approaches for updated information.

Does the dog die?

There is no information available in the provided search results regarding whether a dog dies in the 2025 movie titled "Smurfs." The plot primarily focuses on the Smurfs' journey to save Papa Smurf from the evil wizards Razamel and Gargamel, with no mention of a dog character.