What is the plot?

In the dark, before anyone speaks, hands made of long, jointed needles float in a void. They move with eerie precision, snipping, unthreading, and restitching a cloth doll that hangs in midair, limp and weightless. The hands slit the doll open, pull out its stuffing, turn its skin inside out. Bit by bit, they rebuild it into someone new: blue yarn hair, a yellow raincoat, familiar striped clothes. When they are finished, the doll's face is that of Coraline Jones--only its eyes are glossy, black buttons that catch the dim light.

The finished doll drifts away into darkness as the needle fingers recede, and the film's world shifts abruptly to daylight, rain, and mud.

Coraline Jones is eleven years old, riding in the back seat of a car that is crawling up a narrow, rural lane toward an old Victorian house: the Pink Palace Apartments on the outskirts of Ashland, Oregon. She reads the address from a moving box, grumbles that they used to live in Pontiac, Michigan, and that this new place is "boring" already. Outside, the weather is gray and wet, the surrounding field churned into mud, the big house looming, divided into apartments.

Her parents, Charlie Jones and Mel Jones, are tired and preoccupied. Charlie jokes distractedly, mispronounces "Ashland" in a silly voice; Mel, wearing a neck brace from a recent injury, is blunt and impatient. They are both behind on a gardening catalog deadline and already more focused on their laptops than their daughter's mood.

Inside their new apartment, the rooms are half‑filled with boxes and mismatched furniture. Coraline is restless. She wants to decorate her bedroom with bright paint and posters, but Mel reminds her they have "no time" for that; she must be patient. Charlie, hunched at his computer in a cramped office nook off the kitchen, cooks a mushy, grayish vegetable stew he insists is nutritious, ladling it proudly while Coraline pokes it and calls it "slimy" and disgusting. Her parents offer distracted love but little attention.

Bored and annoyed, Coraline explores. The living room has peeling wallpaper and, on one wall, an oddly small, painted‑over door. Its proportions are wrong for a cupboard and too small for a person. Coraline's curiosity sharpens. She demands the key.

Mel, exasperated, rummages through a drawer and pulls out an old black metal key with a bow shaped like an oval button. She unlocks the diminutive door with a click. When Coraline leans close, expecting mystery, she sees…nothing. Just a solid red brick wall where a passage once was. "They must've bricked it up when they divided the house," Mel says, closing the door and locking it again. The moment seems to end in dull disappointment, but the camera lingers on the key's button‑shaped head and the little door's frame, as if the house is merely pretending to be ordinary.

Outside, later that gray day, Coraline trudges through the mud in her yellow raincoat, clutching a forked branch she uses as a "dowsing rod" for "water witching." She insists to herself she will find an old well somewhere in the overgrown field and woods behind the Pink Palace--something interesting, something secret. The branch tugs, pointing downward over a patch of earth half‑concealed by boards and stones. When Coraline jumps on the boards, they clatter, revealing a circular pit beneath: the mouth of the old well. It is deep, dark, and dangerous; she nearly falls through, catching herself at the last instant. The well waits, patient and silent.

On her way back, she is startled by a lean black cat standing in the path. Its eyes are yellow and unblinking; it studies her, inscrutable, then slips away between the trees without a sound.

A motorbike's buzzing roar interrupts the quiet. Wyborn "Wybie" Lovat arrives, skidding in the gravel on his bike, his helmet shaped like a skull. He is lanky, nervous, and compulsively talkative. He explains he is the grandson of the landlady who owns the Pink Palace, and blurts that his grandmother never rents to families with children; she made "an exception this time," but usually she thinks it's too dangerous--her sister, he trails off, then changes the subject in a rush of chatter. That hint of a dark history lingers behind his words.

Wybie produces a gift: a small rag doll he claims he "just found" in his grandmother's old trunk. It looks exactly like Coraline, down to the yellow coat and blue hair clip, but the eyes are black buttons sewn onto the stitched face. Coraline is disturbed but intrigued. She takes it anyway. The audience, remembering the opening sequence, knows where it truly came from.

Back inside, the doll begins to appear in places Coraline didn't leave it, always turned so that its button eyes face her. It sits on her windowsill when she wakes, on a chair when she returns, perched as if it is watching. Coraline grumbles that Wybie is a "stalker," but she has no idea a different stalker is behind this--an unseen presence using the doll as a spy, listening in on her complaints, her cravings, her loneliness.

Coraline meets her neighbors. Upstairs is Sergei Alexander Bobinsky, a tall, blue‑skinned ex‑circus acrobat with a potbelly and a faded medal on his chest. He addresses her as "Caroline" and performs random handstands and contortions on the porch. He claims to be training a circus of jumping mice and says, in a sing‑song Slavic accent, that the mice have a message: "They say, 'Do not go through little door.'" His warning lands as a joke, but it is the film's first explicit omen.

Downstairs are Miss April Spink and Miss Miriam Forcible, two retired actresses whose apartment is crammed with faded posters, costume relics, and dozens of Scottie dogs, some alive, some preserved in jars. They serve Coraline tea, read her fortune in the dregs, and see something troubling: a shape they call a "very dangerous" future, something that looks like a "dowsing rod" or a triangle. They fuss over her, press candies on her, and later will give her a stone with a hole through it that they insist will be lucky. They are comic, fussy, and eccentric--but their intuition is sharp.

That night, Coraline lies in her bare bedroom, the walls still undressed, feeling the isolation of this strange new place. Rain taps the windowglass. Her parents' murmured work conversation leaks down the hall from the little office corner. On the nightstand, the doll sits upright, its button eyes glinting in the dim light.

The doll's head shifts, almost imperceptibly, and its gaze seems to guide something. On the floor, tiny gray shapes scurry: a procession of mice, moving silently from the shadows, pausing, looking back at Coraline as if to beckon her. They slip under her bedroom door. Coraline, dazed with that dreamlike logic between waking and sleep, gets up and follows.

The mice lead her through the dark hallway into the living room. The little door--still locked, still wallpapered--seems to hum. The mice disappear into the cracks as Coraline turns the handle. The key, which Mel left on a high shelf, now lies conveniently nearby. Coraline uses it. The lock turns with a heavy click.

This time, when the door swings inward, there is no brick wall. Instead, a soft, glowing tunnel stretches beyond, tubular and organic, its walls upholstered in fabric that pulses faintly as if alive. Colors swirl along its length: rose, lavender, deep blue. It looks like a long, stitched‑together intestine. It is both inviting and wrong.

Curiosity, and loneliness, overpower fear. Coraline gets on her hands and knees and crawls into the tunnel. As she moves forward, the doorway behind her shrinks and fades; the only direction left is ahead, where a distant round doorframe glows like the iris of an eye.

She emerges, panting, into another living room.

It is the Pink Palace, but transformed. The wallpaper is richly patterned; the furniture, plush and colorful; the air, warm and golden. A fire crackles in the fireplace. Everything is familiar and not, like a dream reconstructing a memory in better colors. The small door behind her is there too, but the bricks have been replaced by a graceful arch of wood.

In the adjoining kitchen, someone is cooking. The smells are rich and savory: roast chicken, gravy, fresh bread, chocolate cake. Coraline steps in and stops. At the stove stands her mother--or rather, a woman who looks just like Mel Jones, but with smooth, uninjured neck and perfect hair, wearing sleek, bright clothes and a warm smile. Her eyes are black buttons that catch the light.

"Hello, Coraline," she says cheerfully. "I'm your Other Mother."

At the table sits an Other Father--Charlie rewritten. He is leaner, more spry, in a bright sweater instead of a stained bathrobe, humming as he plays a bouncy tune on a piano built into a bizarre bug‑shaped contraption. His eyes, too, are black buttons, but his voice is all attention and delight. "Our little girl is here!" he beams. "Hungry, kiddo?"

The food is everything Coraline has been denied: luscious, hot, perfectly cooked. The Other Mother cuts Coraline a thick slice of roast chicken, all crispy skin and tender meat, pours her juice, heaps her plate with mashed potatoes, corn, and dessert. She calls Coraline "sweetheart," strokes her hair, asks about her day with attentive interest. The Other Father sings a silly song about her in a reedy tenor, the piano sprouting fingers to accompany him.

Coraline, suspicious at first, slowly relaxes into this dream scenario. The contrast with her cold, overworked real parents couldn't be stronger. She eats, laughs, and watches as the Other Mother flips pancakes in the air and twirls them into perfect stacks just for her.

Later, in her Other bedroom, Coraline finds a version of her room that seems built from her unspoken wishes. The wallpaper is vivid. The bedspread blooms and shifts, changing patterns and colors as she lies on it. Toy trains run on their own, paper butterflies flutter out of books, dolls move and wave. The Coraline doll from the real world is nowhere to be seen; everything here is alive in a way it never is back home.

Outside, the garden is a riot of impossible life. Enormous blossoms open as she passes, fountains dance, and plants uproot themselves into animal shapes. The Other Father arrives in a praying mantis‑like garden machine--a gleaming metal insect with a little cockpit. He lifts Coraline aboard and whirs up into the air.

Below them, the garden reveals its secret: the pathways, hedges, and flower beds are arranged in a vast portrait of Coraline's face, her blue hair rendered in blue blossoms, her eyes two enormous stone circles. Fireflies trace their outlines. The Other Father laughs as they swoop and dive in the night air; Coraline, exhilarated, throws her arms wide, feeling for the first time in a long time like the center of someone's world.

When she gets sleepy, the Other Mother tucks her in, kissing her forehead. "We'll see you soon, Coraline," she purrs. "You can stay here as long as you like."

Coraline closes her eyes. When she opens them again, she is back in her real bed in Ashland, Oregon. The room is bare. The toys are ordinary. Wind rattles the windowpane.

At breakfast, she tries to tell Charlie and Mel about the Other Mother and the magical garden, about the feast and the singing piano. They barely look up from their computers. They assume she has had a vivid dream. Coraline's insistence hits their boredom and fatigue; they gently dismiss her. Her father shovels cereal, her mother scans plant pictures for the catalog.

Disappointed and angry, Coraline clings all the harder to the Other World. That night, guided-by the doll's unseen master and drawn by the promise of warmth, she follows the mice again, opens the small door again, and crawls through the softly pulsing tunnel.

Each visit is brighter, more tailored to her tastes. This time, in the Other Pink Palace, Wybie has a doppelgänger: Other Wybie, who rides a perfect, gleaming motorbike, executes flawless wheelies, and, crucially, doesn't talk. He cannot talk; his mouth is stitched in a permanent, contented half‑smile. His button eyes shine as he offers Coraline a flower, bows, and listens without interrupting. He is all companionship without friction--a friend edited to remove annoyance.

Coraline is charmed at first. A Wybie who doesn't babble, who doesn't tease, who exists only to amuse her--what could be better? But the silence is uncanny, a hint of the Other Mother's preference for quiet, compliant children.

Between visits, Coraline's real life grows more frustrating. Charlie makes another unpleasant meal. Mel rebuffs Coraline's request to go shopping for school supplies or to explore the local town. "We're busy, Coraline," she says. "Stop pestering." Even Wybie in the real world is cagey; when Coraline asks him about the doll, he admits uneasily that his grandmother's sister once disappeared from the Pink Palace "a long time ago," and that the doll looks like that sister once did. Then he tries to take the doll back, claiming it's his grandmother's property. Coraline snatches it away, furious, convinced he is playing some weird joke.

One night in the Other World, the black cat appears again--but here, it speaks.

It moves with smooth, effortless grace through the Other World's air, sometimes seeming to hover. Its voice is low and sardonic. "You're not the first to come here," the cat tells Coraline, sitting on a branch in the transformed garden. "And she--" meaning the Other Mother "--likes games."

The cat explains that he can move between the worlds without using the door, slipping through the walls and shadows. He hints that the Other World is a trap, built from Coraline's desires. "People say nothing is impossible," he says dryly. "But I do nothing every day." Yet when Coraline protests that the Other Mother is wonderful, he stares at her with unblinking yellow eyes and adds, "You probably think this world was made just for you. But it's not. It was made for her."

Still, Coraline feels the pull. One evening at the lavish Other dinner table, the Other Mother makes her offer plain.

The meal is sumptuous: roasted meats, glowing jellies, cakes that spin on their own tiers, vegetables shaped like fanciful animals. The lighting is warm; snow falls softly outside the window, though it's not winter in Oregon. The Other Father hums as he pours her a second glass of milk.

The Other Mother slides a small velvet box across the table. "We want you to stay here with us," she says, smiling. "Forever."

Coraline opens the box. Inside lies a neatly folded piece of black velvet, and on it, a pair of glossy black buttons with shining needle and thread.

"We'll sew them right on," the Other Mother says gently. "Then you'll be just like us."

Coraline's stomach flips. The idea is grotesque. She fumbles for words. "You…you want to…sew buttons in my eyes?"

"It's just a little thing," the Other Mother coos. "You'll hardly feel a thing. And then we'll all be together, like one big happy family."

The room seems to tilt. The warmth feels suffocating now. The Other Father's smile falters as he watches her. Coraline hears a faint echo of the cat's warning; a shiver runs up her spine.

"No," she says, her voice small but firm. "I'm not doing that. You're…you're being creepy."

The Other Mother's smile thins. Her eyes reflect the candlelight like deep, featureless pits. For a second, her face twitches, the mask slipping. "You don't understand, darling," she says, less sweetly now. "I only want what's best for you."

Coraline pushes back her chair. "I'm going home," she announces, heart pounding. "To my real parents."

She rushes to the little door. But when she opens it, hoping to find the soft tunnel, she sees only bare plaster and brick. The passage is gone. Her escape is cut off.

She turns. The kitchen is darker. The Other Mother is standing taller now, her body impossibly elongated, her limbs thinning like metal rods. Her fingers, once plump and warm, stretch into needle‑like claws. Her hair stiffens into spidery strands. "You're not going anywhere," she hisses.

Coraline backs away, trembling. The Other Mother strides forward with the unnatural grace of something partly puppet, partly predator. "You're staying," she says. With a flick of her fingers, reality buckles.

A mirror on the wall bulges outward like a membrane. It becomes a door of its own, translucent and cold. The Other Mother seizes Coraline by the arm. Coraline struggles, kicks, screams, but the Other Mother is impossibly strong.

"Be grateful," the Other Mother says, her voice now metallic, inhuman. "You're lucky to have me."

She hurls Coraline through the mirror.

Coraline lands in a small, black space, the air thick and cold. The only light seeps through the dim glass of the mirror's surface, high above. For a few terrifying breaths, she thinks she is utterly alone. Then she hears whispering.

Tiny, pale shapes coalesce around her: three ghost children, translucent and half‑formed, their outlines flickering like candle flames in a draft. One is a boy with ragged clothes and an old‑fashioned haircut, a pinched face and hollow eyes. Another is a tall, thin girl with long hair floating weightless around her head. The third is a small girl Coraline recognizes from a faded photograph Wybie once showed her: the missing sister of Wybie's grandmother.

Their eyes are empty sockets of gray light. Their voices overlap, wispy and childlike.

"We were like you," the tall ghost girl says. "We wanted more."

"We were lonely," the ghost boy adds. "She offered us…everything."

They describe the Beldam--the name they use for the Other Mother. Long ago, the Beldam used dolls to spy on their lives, learning what they wanted: sweets, attention, games. She crafted worlds for them, each tailored to their wishes. When they were deeply enmeshed, she proposed the same bargain: buttons for eyes, in exchange for staying forever.

"She sewed the buttons in," whispers Wybie's grandmother's sister. "We let her. Then she ate up our lives. And left us here, in the dark, with no eyes and no hearts."

Their bodies in the real world died long ago; their souls remain imprisoned. The Beldam stole their eyes and hid them as "tokens" in places of wonder. Without those eyes, they cannot move on. They have been trapped for decades, maybe longer, trapped behind this mirror, watching new children come and go, powerless to warn them.

Coraline listens, horror and anger rising in her chest. The pattern is clear now: the doll, the perfect Other World, the buttons. The Beldam has done this many times. She realizes that Wybie's grandmother never rents to families with children because she knows, deep in her bones, the Pink Palace can swallow them.

"I'll help you," Coraline says. "I'll find your eyes and set you free."

They press closer, their hands hovering through her skin like cool mist. "Beware," the tall girl murmurs. "She lies. She'll never keep her word."

They are right. The Beldam is not just controlling; she is a predator.

Time passes in darkness. Eventually, a scraping sound splits the silence. The mirror cracks.

On the other side, silhouettes move. The glass fractures and suddenly shatters inward. Pieces rain down as a pair of arms reaches through, grabbing Coraline and pulling her out of the prison. It is Other Wybie. His stitched smile is gone, his button eyes haunted. He cannot speak, but his defiant act is clear: he is disobeying the Beldam to free her.

Alarms seem to sound in the fabric of the Other World; the air vibrates with the Beldam's rage. Other Wybie shoves Coraline toward the small door, which has reappeared, half‑open, the fleshy tunnel beyond. Behind them, the walls peel and warp. Somewhere above, the Beldam shrieks.

Coraline scrambles into the tunnel. She looks back and sees Other Wybie, silhouetted, frantically trying to hold the mirror's frame as it regrows like tar around the shattered opening. His form begins to sag, his body flattening like deflating fabric.

"Run!" he mouths without sound.

The tunnel convulses as she crawls. Threads loosen from its surface like cobwebs; the darkness seeps in. She bursts back into the real living room and slams the little door behind her. The key, still in the lock, clinks. She turns it with shaking hands.

In the real world, everything is eerily ordinary again. The house is quiet. No Other Mother, no colored lights. The Coraline doll lies limp on the sofa, its button eyes blank.

But when Coraline looks for her parents, they are gone.

Their coats are missing from the hooks. Their car is not outside. Their suitcases are still there; their work computers sit open on the table; their phones ring unanswered. The refrigerator hums in the kitchen, but the house feels hollow.

As night deepens, the silence grows oppressive. Coraline, truly alone now, calls neighbors. Mr. Bobinsky claims he hasn't seen them. Miss Spink and Miss Forcible offer tea and sympathy but no answers. Wybie doesn't know where they might have gone. Coraline returns home to an empty, echoing apartment.

She falls asleep in front of the television. At some point, she wakes to a chill. The living room is dark. In the hall mirror, something moves.

She approaches. In the glass, in a foggy, icy interior beyond her reflection, she sees figures: Charlie and Mel, huddled together inside what looks like a tiny glass prison. Frost rims their outlines. They clutch each other, banging on an invisible barrier, mouths moving in silent cries. Their eyes meet Coraline's, wild with terror.

"Mom? Dad?" Coraline whispers, fingers brushing the cold surface. There is no give in the glass. When she blinks, the image is gone--just her pale reflection staring back.

She realizes the Beldam has stolen her parents, just as she stole the ghost children's lives.

The next day in Ashland, Coraline looks for more clues. The black cat appears and, in that uncanny way, seems to already know what has happened. It leads her outside, through the bare, muddy garden, to the porch. Then, when she returns to the Other World on her next desperate visit, the cat shows her something vital.

In the Other living room, on the mantel above the fireplace, sits a snow globe. Inside, a miniature version of the Pink Palace nestles amid swirling glitter. Pressed against the tiny house's glass windows are two tiny figures: doll‑sized, terrified Charlie and Mel. Coraline presses her face to the dome, eyes wide.

"They're in there," she breathes. The cat's tail flicks. "Of course," its posture seems to say. The Beldam collects things.

Coraline confronts the Beldam again.

The Other World is starting to fray. Colors are dimmer, seams more obvious. The sky has lost some of its stars. The Other Father looks strained, thinner. The Other neighbors, when she glimpses them, twitch as though their puppet strings are showing.

In the Other kitchen, the Beldam has shed even more of her false humanity. Her limbs are long and jointed like a spider's; her waist is a harsh, narrow hinge. Her face is bleached, skull‑like, the button eyes darker than ever. Her voice is syrup poured over steel.

"You're back," she says. "How thoughtful. Did you reconsider my offer?"

Coraline, summoning all her courage, counters with a proposal of her own. "I know what you are," she says. "You're the Beldam. You took other children before me. You took my parents."

The Beldam's grin widens. "They're here somewhere," she purrs. "Safe and sound. For now."

Coraline lifts her chin. "Let's play a game."

The Beldam stills, intrigued. She loves games.

"If I find my parents and the eyes of the three ghost children," Coraline says, "you let me go, and you let them go. All of them. Free. For good." Her heart is hammering. "And if I lose…then I'll stay. You can sew buttons in my eyes."

The Beldam considers. The Other World pauses, as if holding its breath.

"Deal," she says at last. "You have until the button moon rises," she adds, gesturing at the sky outside. The moon there is a giant round button, hole‑pierced, waxing steadily brighter.

She spreads her arms, and reality changes again. "To make it more interesting," she says, "I'll even give you a hint. I've hidden the eyes in each of the three wonders I made for you."

The garden. The theater. The mouse circus. Places designed to delight now become arenas of trial.

Back in the real world, Miss Spink and Miss Forcible, in their fussy way, sense trouble. They present Coraline with a charm of their own: a small, gray stone with a natural hole through its center--an adder stone, a seeing stone. When she looks through it, the world turns gray and washed out, but magical objects glow in color. They insist this will protect her, though they have no idea how literally that will prove true.

Armed with the seeing stone, Coraline returns to the Other World's crumbling landscape. The sky is darker now; the button moon looms overhead.

First, she goes to the garden. Once lush and joyful, it is now sickening. Flowers that used to sing droop, their petals brown and slimy. The ground cracks. The giant face pattern is collapsing.

She holds the stone to her eye. Everything desaturates; only one point of light remains--a distant, glowing orb deep inside a pronged plant that looks like a carnivorous flower. Coraline runs toward it.

The Other Father appears at the controls of the praying‑mantis garden machine, but he is no longer simply cheerful. His body is twisted, controlled like a marionette. The machine lurches, claws snapping, driven by the Beldam's will. His button eyes are cracked; his voice is strained. "I'm sorry," he says hoarsely, trying to resist. "She's making me."

He charges after Coraline. The mantis legs slam down, tearing up earth. Coraline scrambles over roots and rocks, diving as the machine crashes past, spraying dirt. Her heart races; she clings to the seeing stone and heads for the glowing plant.

She reaches the monstrous bloom and shoves her hand into its gaping maw. Its petals slam down, trying to trap her, but she grabs the glass sphere hidden inside--one of the ghost children's eyes. As she pulls it free, the plant withers, collapsing into dust. The world around her shudders.

The mantis roars up behind her. The Other Father, with the last of his free will, swings it wildly off course, toppling it toward a muddy pond. "Take it, Coraline!" he cries. He throws himself and the machine into the water. As it sinks, his form breaks apart, swallowed by muck and gears. The Beldam, punishing him for helping Coraline, effectively destroys him. His last act is an act of defiance and love.

Coraline clutches the first eye and runs.

Next, she enters the Other Miss Spink and Other Miss Forcible's realm. What was once a glittering theater with velvet curtains, bright lights, and Scottie dogs in tuxedos is now a rotting pit.

The stage boards are damp and warped. The Scottie audience sits stiffly, many of them stuffed, glassy‑eyed, their fur moth‑eaten. The air stinks of mildew.

Other Spink and Other Forcible appear in exaggerated, youthful forms, burlesque costumes more grotesque than glamorous, skin stretched too taut. They coo and beckon, trying to draw Coraline up onto the stage, promising delights and admiration. When she resists, they peel away layers of costume like shedding skin, revealing a fused, tulip‑like monstrosity--a single bulbous body with multiple heads and flailing limbs, an obscene parody of their stage personas.

Coraline uses the seeing stone. Through its gray lens, a pearl‑like orb on a pedestal glows bright. She climbs rickety scaffolding as the combined Other Spink/Forcible lunges and grabs, their sausage‑like fingers snatching at her ankles. The Scottie dogs, once cheering, now croak in chorus, their jaws opening on empty air.

She reaches the glowing prop, grabs it. The illusion around it snaps. The pearl disintegrates into the second ghost eye in her hand; the theater's seats and curtains rot away instantaneously, dropping Scottie corpses and costumes into the void below. The monstrous neighbors howl as their world narrows around them, their shapes warping, but Coraline leaps from the collapsing balcony and escapes with the second eye.

Finally, she climbs to the Other Bobinsky's apartment.

What once was a dazzling circus tent crammed into an attic, with leaping mice in uniforms and banners flapping, is now a nightmare. The tent fabric is torn and hanging in strips; the air smells of decay. The "mice" reveal themselves for what they truly are: rats, gray and greasy, with sharp teeth and red eyes, streaking through the shadows.

Other Bobinsky appears overhead, his body unnaturally elongated, limbs coiled like ropes. His torso bulges and writhes. His voice is strained, his Russian accent wobbling. When he bends toward Coraline, his shirt opens and dozens of rats pour out of his hollowed‑out form, using him as a skin. The Beldam is using him like a puppet shell filled with vermin.

The rats swarm, chittering, trying to snatch the seeing stone from her. Coraline fights them off, kicking, grabbing, swinging a broken piece of wood like a club. She spots a candy‑like ball tossed by a performing rat high on a trapeze. Through the seeing stone, it glows like a star.

She scrambles up, pursued by rats, and leaps, knocking the ball from the rat's grasp. It falls and shatters, transforming into the third ghost eye. A rat pounces, trying to seize it, but Coraline stomps on it, crushing it--one of the Beldam's rat agents dies with a squeal under her heel. She snatches the eye.

The tent screams as though it has a throat; its poles buckle. Other Bobinsky's body unravels into a tangle of twitching limbs as rats scatter. Coraline runs, all three eyes pressed against her chest.

With each eye recovered, the Other World decays further. The colors drain completely now; the sky is an empty, black canvas. Buildings crumble into nothingness. Only one place remains intact: the Other living room with the fireplace, the snow globe on the mantel, and the small door, now a tiny hatch floating in a sea of void.

Coraline steps into this last room as if onto an island in deep water. Beyond its walls, there is only darkness in every direction, stretching infinite and starless. The edges of the room crumble like burnt paper, raining debris down into the black below.

The Beldam waits at the far end, her body in its final, true form. She is tall and skeletal, all angles and joints, perched on long, spidery metal limbs that emerge from her back and hips like the arms of a mechanical spider. Her hands are pure needles. Her face is stretched so thin it is almost a skull, with those same blank, black button eyes.

The small door has shrunk into a round, webbed aperture barely big enough for a child to squeeze through. Web strands radiate from it, anchoring the Beldam's limbs, tying her to the exit. She is the spider in the center of her web, and Coraline is the fly that refuses to stick.

Coraline holds up the three recovered eyes, each one glowing faintly in her palm. Behind her, the three ghost children appear briefly, pale and expectant, their features gaining definition as their eyes draw near.

"I've found them," Coraline says. "Now let us go."

The Beldam claps slowly, the sound metallic. "Clever girl," she purrs. "But where are you parents?"

Coraline looks at the mantel. The snow globe is still there, containing the tiny Pink Palace and her trapped mother and father. They press frantic hands against the glass, as they did in the mirror. She realizes, with a jolt, that the Beldam never intended to honor any bargain. The bet was a distraction; the real stakes are always hers alone.

"You won't let us go," Coraline says quietly. "Even if I win."

"Of course I will," the Beldam lies, voice thick with false hurt. "I only want what's best for you."

Coraline makes her choice. In one swift movement, she hurls the black cat straight at the Beldam's face.

The cat arches in midair, claws out. It lands on the Beldam's head, digging its claws into her button eyes and tearing. The Beldam shrieks, a sound that is part scream, part metal scraping stone. She thrashes, hands flailing, trying to dislodge the cat. One of her button eyes pops loose, clattering across the floor into the void; another cracks, oozing black.

Using the distraction, Coraline lunges for the mantel. She grabs the snow globe with both hands. The Beldam, blinded and enraged, lashes out at random. Her spidery limbs spear the walls, tearing them apart. Chunks of floor fall away; the room tilts.

Coraline stumbles, clutching the globe. She throws herself toward the little door. The Beldam, recovering enough to sense her movement, snarls and scuttles after her along the threads of her web.

Coraline squeezes through the hatch. The Beldam stretches, one metal limb blocking the exit. "You're not going anywhere, you selfish brat!" she roars, grabbing at Coraline's ankles.

Coraline clings to the tunnel's soft interior. Behind her, the ghost children's voices rise in a unified, desperate chorus. With their eyes back in Coraline's hands, they can now intervene. Ethereal shapes pour forward, tugging at the Beldam's fingers, weakening her grip. Their translucent hands claw at her, their anger finally focused.

The tunnel begins to collapse, constricting. Fabric peels away like skin. Coraline realizes she must use the Beldam's own rules against her. The spider demands explicit consent for the button bargain; Coraline can weaponize that.

She looks back toward the hatch, where the Beldam's gaunt head strains through, teeth snapping. "Okay!" Coraline shouts over the din. "You win! I'll stay! I'll let you sew on the buttons--if you let me through the door to say goodbye to my other friends."

The Beldam hesitates. It is in her nature to relish a child's capitulation. She is greedy; she wants to savor the victory. "Swear it," she hisses.

"I swear it," Coraline lies.

The Beldam loosens her grip just enough, adjusting her web to pull the door wider, to welcome Coraline "home." In that instant, Coraline acts.

She yanks on the door from inside the tunnel, pulling it fully open with all her strength. The web that anchors the Beldam to the doorway stretches too far. It begins to tear. The vacuum of the collapsing Other World howls through the opening. The Beldam, light but long‑limbed, is nearly sucked through into the void she herself created.

Coraline scrambles through the narrow gap, snow globe clutched tight, the three ghost eyes burning in her pocket. The Beldam lunges one last time, thrusting her hand and forearm into the human side of the door. Coraline, now in her real living room, slams the little door shut, her weight and terror behind it.

The Beldam's arm is trapped. There is a sickening crunch as the door meets the frame. On the other side, the spider‑woman screams, a sound cut abruptly short as the joint gives way. Coraline twists the black key in the lock. The latch clicks. The Beldam's presence recedes, cut off.

On the floor lies the Beldam's severed hand: a black, metal, spider‑like thing, fingers all needles, curled and motionless for now.

Coraline staggers back, panting. The snow globe has cracked in her grip. Water and glitter spill out, soaking her clothes, but the tiny house inside has dissolved. Somewhere nearby, in the real world, her parents are returned.

She races to the kitchen. The freezer door is ajar. Inside, stuffed among the frozen vegetables and ice cream, are Charlie and Mel, shivering, their coats damp as if they've been standing in snow. They tumble out, confused and irritated, complaining about how cold it was at the "store" or on their "trip," with no memory of being imprisoned in a glass toy. They dismiss Coraline's frantic embrace as overreaction, though they are torn between annoyance and the faint, unplaceable feeling that something terrible almost happened.

They go back to their gardening catalog, chattering about seed packets and plant layouts. Coraline, exhausted and relieved, lets them. For now, she is simply glad they are alive.

That night, she sleeps deeply. In her dreams, the ghost children appear again--but now they are more solid, more fully themselves. Their eye sockets glow softly with reclaimed light. They circle her bed, their voices unified.

"You did it," the tall ghost girl says. "You found our eyes. You freed our souls."

They thank her, each in their own way, their forms flickering with gratitude and release. But their smiles fade as one of them adds, "She's not done, though. She's still after the key."

"The key?" Coraline murmurs.

"As long as she has a way through," the boy says, "she can hunt again. You must get rid of it, far away."

Coraline wakes with determination. The Beldam may be trapped behind a locked door, her world crumbling into nothing, but one piece of her remains in this world: that severed, insect‑like hand, and the key that opens the door between realms.

The next day is still gray, but a light is beginning to return to the Jones family. Charlie and Mel are more present, their tempers slightly softer. They make plans for a real garden outside, sketching beds and paths, turning their professional project into something for themselves.

Coraline wraps the black key in a cloth along with the broken pieces of the Coraline doll, which she has stabbed and torn apart, its button eyes popping off. She intends to take this bundle to the old well she discovered on her first day and drop it in, burying the key and doll where the Beldam can never reach them.

She walks alone along the familiar path through the woods, the ground soft under her boots. The wind tugs at her hair. The woods are quieter now, but she senses eyes on her.

Under fallen leaves and undergrowth, the Beldam's severed hand has awakened. It twitches, flexing its needle fingers. It scuttles like a spider, silent and intent, tracking Coraline through the grass, keeping low in the shadows. It wants the key. With the key, the Beldam could perhaps rebuild some connection, draw another child into her hunger.

At the well, Coraline kicks aside the boards covering the opening, exposing the dark shaft below. She kneels, holding the bundled key over the center, preparing to drop it. The well's breath rises, cold and damp.

Behind her, the hand strikes.

It leaps from the leaves and lands on her wrist, metal claws digging into her skin. Coraline yelps. The hand tangles in the cloth bundle, fumbling for the key, its fingers skittering like steel insects over her knuckles. It tries to yank both Coraline and the key into the well, using its limited weight and leverage to drag her forward.

Coraline falls onto the boards, which creak ominously. She digs her heels in, fighting the pull, clutching the bundle to her chest as splinters jab her palms. The hand hisses in its own inhuman language of scraping metal.

"Let go!" she cries, punching at it, but its grip is relentless. The boards crack, and for a moment, Coraline dangles one arm over the darkness, feeling empty space under her weight. The hand twists, aiming to pull her all the way into the hole, where she would fall, perhaps forever, into the Beldam's reach.

A bicycle's screech cuts through the struggle. Wybie Lovat, having grown increasingly suspicious of Coraline's strange behavior and the oddities around the Pink Palace, has followed her. He arrives just in time to see the impossible: a disembodied metal hand, moving on its own, attacking his friend.

He doesn't hesitate. He drops his bike and launches himself at Coraline and the hand. "Hang on!" he shouts.

Together, they grapple with the hand. It latches onto Wybie's sleeve, tearing the fabric as its fingers pierce near his skin. Wybie yells but slams it hard against the well's edge. Coraline snatches a nearby rock--heavy, jagged--and brings it down on the hand with all her might.

Bones of metal splinter. The hand jerks convulsively. One finger snaps off, skittering away. Coraline hits it again. Wybie joins in, stomping on the writhing thing until it stops moving, its joints bent at unnatural angles, its life--whatever passed for life in it--gone.

They pant in the sudden quiet, staring at the ruin. Wybie's eyes are wide. "Okay," he gasps. "Okay, I believe you now."

The hand's remains and the key still lie tangled in the cloth. Coraline and Wybie tie the cloth tightly around both, cinching it into a bundle, making sure the key cannot slip free and the hand cannot move again even if some spark remains.

They edge up to the well together. Coraline looks down, the darkness yawning. Wybie glances sideways at her. "Ready?" he asks.

She nods.

They swing the bundle once, twice, then drop it. The cloth‑wrapped mass falls, shrinking rapidly, spinning, until it disappears into the black. A faint, distant clink echoes up as it hits some unseen surface far below, then nothing.

The key is gone. The Beldam's last physical reach into this world is buried in a pit no one will ever climb.

Days later--or perhaps the next day, in the film's gentle compressing of time--the weather in Ashland finally breaks. For the first time in the movie, the sun shines unfiltered. The sky is blue. The Pink Palace looks less like a haunted relic and more like a quirky old home.

In the yard, Charlie and Mel Jones host a small garden party. Seed packets and tools lie scattered around new beds; strings mark out rows for future vegetables and flowers. Charlie is on his knees, planting, his nose already smudged with dirt. Mel, still occasionally stiff from her neck injury but less harried, organizes the catalog photographs while cheerfully discussing plant choices with neighbors.

Miss Spink and Miss Forcible arrive, arms laden with food for the picnic: cakes, sandwiches, a thermos or two. Their Scottish Terriers trot at their heels, short legs pumping. Angus, the elderly dog they had expected to die, is still alive, wearing the little angel costume they knitted for his anticipated funeral. Tiny white wings sprout from his back. Miss Spink watches him trot, then remarks wryly, "He can't duck his wings forever," acknowledging, with fond resignation, that mortality will come in its own time.

Mr. Bobinsky swings down from the upstairs porch to join them, bringing beets or some other strange vegetable, bragging about his "circus." He is still eccentric but less ominous now; the blue tint of his skin is just another neighborhood oddity.

Wybie is there too, no longer hiding behind his skull helmet, more relaxed in Coraline's presence. The ordeal with the hand forged a bond. He chats with her, helps string up banners between trees. He has told his grandmother enough to convince her to come too.

Wybie's grandmother, older and still haunted by the long‑ago disappearance of her sister, approaches the garden slowly. She surveys the Pink Palace with wary eyes. For decades she has believed this house is dangerous, cursed. But now she has a chance at an answer.

Coraline, now noticeably more mature, more grounded, walks up the path to meet her. She is still in her yellow raincoat, but it hangs differently on her shoulders. She has survived something terrible; she carries knowledge no one else here has, except the cat and the freed ghosts.

"Mrs. Lovat?" Coraline calls. "Ma'am? I need to tell you about your sister."

The older woman looks at her sharply. Somewhere behind Coraline, the black cat sits on a fence post, tail swinging lazily, watching.

The camera pulls back as Coraline starts to speak, her voice blending with the gentle murmur of the gathering. The party continues around them: neighbors laughing, Charlie gesturing animatedly about plant layouts, Mel taking notes, Miss Spink and Miss Forcible fussing over Angus's wings, Wybie listening, half to Coraline, half to his grandmother's intake of breath.

The bright garden fills the frame, the Pink Palace bathed in sunlight. The old well lies hidden under its boards in the distance, holding the key and the shattered remains of the Beldam's hand in its unseen depths.

The Other World has collapsed. The ghost children's souls have moved on. The Beldam, the Other Mother, the spider in her web, is trapped and powerless, her door sealed, her reach severed. Coraline Jones has all her memories of what happened; her real parents do not, but they are here, and she is here, and she has chosen them, flaws and all, over a perfect lie.

There is still an echo of unease--the knowledge that monsters like the Beldam exist somewhere out in the dark--but in this sunlit moment, with community around her and responsibility on her shoulders, Coraline stands firmly in her own life. The story ends not with a mystery, but with a girl who has seen the worst of an impossible world and come home alive, ready to live in this one.

What is the ending?

At the end of the movie "Coraline," Coraline successfully escapes from the Other World after a tense confrontation with the Other Mother. She manages to rescue her parents, who had been trapped in the Other World, and returns to her real life, where she learns to appreciate her family and the world around her.

As the story reaches its climax, Coraline finds herself back in the Other World, where the Other Mother reveals her true, sinister nature. The Other Mother, a grotesque figure with button eyes, attempts to keep Coraline there forever, offering her a life filled with false comforts and pleasures. However, Coraline's determination to return home grows stronger as she realizes the dangers of the Other World.

In a desperate bid for freedom, Coraline challenges the Other Mother to a game, where she must find the souls of the Other Mother's previous victims, including her own parents, to win her escape. As she searches through the dark, twisted landscape of the Other World, she encounters the trapped souls, who guide her in her quest. With courage and cleverness, Coraline manages to find the souls and confronts the Other Mother one last time.

In a final showdown, Coraline uses the key to the Other World to unlock the door and escape, sealing it behind her. The Other Mother, furious and desperate, tries to stop her but is ultimately thwarted. Coraline returns to her real home, where she finds her parents safe but initially unaware of the ordeal she faced.

The film concludes with Coraline embracing her real life, appreciating her parents and the imperfections of her world. She learns to cherish the love and warmth of her family, realizing that true happiness comes from genuine connections rather than the superficial allure of the Other World.

In the final scenes, Coraline's parents, who had been oblivious to her struggles, begin to reconnect with her, and she shares her experiences, hinting at a newfound understanding and appreciation for her life. The Other World, now locked away, serves as a haunting reminder of the dangers of escapism and the importance of facing reality.


As the climax of "Coraline" unfolds, the atmosphere is thick with tension. Coraline, having ventured back into the Other World, stands before the Other Mother, who has transformed into a monstrous figure, her true nature revealed. The once inviting world now feels oppressive and threatening, the vibrant colors replaced by dark shadows and twisted shapes. Coraline's heart races as she realizes the stakes of her situation; she must escape or be trapped forever.

The Other Mother, with her button eyes glinting ominously, taunts Coraline, attempting to manipulate her with promises of a perfect life. But Coraline, fueled by her desire to return to her real parents, stands firm. She proposes a game: if she can find the souls of the Other Mother's previous victims, she can win her freedom. The Other Mother, confident in her control, agrees, believing Coraline will fail.

Coraline embarks on her search, navigating the eerie landscape filled with remnants of the Other World's former inhabitants. She encounters the ghostly figures of the Other children, who reveal their tragic fates and guide her toward the hidden souls. Each encounter is fraught with emotion, as Coraline feels their despair and desperation, igniting her resolve to save them.

As she collects the souls, the tension escalates. The Other Mother grows increasingly agitated, her attempts to thwart Coraline becoming more frantic. Coraline's determination shines through; she is no longer the timid girl who first entered this world. Instead, she is a fierce warrior, driven by love for her real parents and the desire to free the trapped souls.

In a climactic moment, Coraline confronts the Other Mother one last time. The battle is intense, filled with visual chaos as the Other Mother morphs into various monstrous forms, trying to intimidate Coraline. But Coraline, clutching the key to her escape, stands her ground. With a clever maneuver, she unlocks the door to the real world, the light spilling in as she makes her escape.

The Other Mother, in a final act of desperation, lunges for Coraline, but she is too late. Coraline slams the door shut, locking the Other Mother inside. The sound of the lock clicking echoes, a finality that signifies Coraline's victory. She breathes a sigh of relief, her heart pounding with the thrill of freedom.

Back in her real home, Coraline finds her parents, who are disoriented but safe. They have no memory of the Other World, but Coraline's experiences have changed her. She embraces them tightly, her heart swelling with gratitude. The warmth of their love feels more profound now, a stark contrast to the hollow promises of the Other World.

In the closing scenes, Coraline's newfound appreciation for her life is evident. She shares her adventure with her parents, who listen with growing concern and love. The mundane aspects of her life, once overlooked, now shine with significance. The film ends on a hopeful note, with Coraline looking out at the world, a smile on her face, ready to embrace the imperfections of reality.

The Other World, now sealed away, serves as a haunting reminder of the dangers of escapism. Coraline's journey teaches her the value of genuine connections and the importance of facing one's fears, leaving the audience with a sense of closure and hope for the future.

Is there a post-credit scene?

In the movie "Coraline," produced in 2009, there is no post-credit scene. The film concludes with Coraline returning to her real world after her harrowing adventure in the Other World. The final moments show her enjoying her life with her parents, who have become more attentive and caring after her experiences. The credits roll without any additional scenes or content following them.

What is the significance of the button eyes in Coraline?

The button eyes symbolize the Other Mother's desire to control and possess Coraline. When Coraline first encounters the Other World, she is offered the chance to have buttons sewn onto her eyes, which represents a loss of her identity and humanity. The button eyes serve as a stark contrast to her real eyes, emphasizing the theme of choice and the dangers of giving in to temptation.

How does Coraline's relationship with her real parents differ from her Other Parents?

Coraline's real parents are often preoccupied and neglectful, which makes her feel lonely and unappreciated. In contrast, her Other Parents are overly attentive and seem to cater to her every desire, creating an illusion of a perfect family. However, this superficial affection quickly reveals itself to be manipulative and sinister, highlighting Coraline's internal struggle between longing for love and the importance of authenticity.

What role do the ghost children play in Coraline's journey?

The ghost children are the spirits of previous victims of the Other Mother, each trapped in the Other World after having their eyes replaced with buttons. They serve as a warning to Coraline about the dangers of the Other World and the true nature of the Other Mother. Their tragic stories motivate Coraline to resist the Other Mother's temptations and ultimately fight for her freedom.

What is the significance of the key Coraline finds?

The key Coraline discovers is a crucial element that unlocks the door to the Other World. It symbolizes her curiosity and desire for adventure, but it also represents the potential dangers that come with exploring the unknown. The key becomes a tool for both escape and entrapment, as it allows her to access the Other World but also leads her into the clutches of the Other Mother.

How does Coraline's character develop throughout the film?

Coraline begins as a curious and somewhat rebellious girl, feeling neglected by her real parents. As she navigates the Other World, she initially revels in the attention and excitement it offers. However, as she uncovers the dark truth behind the Other Mother and the consequences of her choices, Coraline matures into a brave and resourceful individual. Her journey teaches her the value of her real life and the importance of facing challenges rather than escaping them.

Is this family friendly?

"Coraline," produced in 2009, is a visually stunning animated film that, while appealing to children, contains several elements that may be considered unsettling or objectionable for younger viewers or sensitive individuals. Here are some aspects to be aware of:

  1. Dark Themes: The film explores themes of isolation, neglect, and the desire for escape, which may resonate deeply with children who feel misunderstood or lonely.

  2. The Other Mother: The character of the Other Mother is depicted as a sinister figure with button eyes, which can be frightening. Her transformation from a nurturing figure to a menacing presence is particularly unsettling.

  3. Scary Imagery: There are several scenes featuring creepy creatures, including the Other World's inhabitants, who can appear grotesque and unsettling.

  4. Tension and Suspense: The film builds a sense of dread and suspense, particularly in scenes where Coraline is trapped or in danger, which may be intense for younger audiences.

  5. Emotional Distress: Coraline experiences feelings of fear, sadness, and desperation, which may evoke strong emotional responses in viewers.

  6. Parental Neglect: The portrayal of Coraline's real parents as preoccupied and dismissive may be distressing for children who relate to feelings of neglect.

  7. Violence: While not graphic, there are moments of implied danger and conflict that could be alarming, such as the Other Mother's aggressive behavior.

These elements contribute to a darker tone that may not be suitable for all children, and parental guidance is recommended for younger viewers.